Ladies and gentlemen, I'm proud to announce that Dungeon Blaster is complete!!
Dungeon Blaster is the accomplishment of and old dream (and challenge) of creating a full game for the Commodore 64 using the MOS 6510 assembler. It's a Bomberman clone created from scratch that features:
-Use of the VIC-II multicolor graphics & sprite features
-SID original music & sound effects
-Joystick support
-12 dungeons of non-stopping action
-3 different types of enemies
-4 different power-ups/items
-Looks like an old 80's Commodore 64 game!
It works perfectly in the most famous C64 emulators, VICE and CC64S, that you can find following the links section of this blog. It's also been tested on a real C64 and it works perfectly too. It's easy to convert the .t64 file to a real tape; you can easily find utilities in the internet to do that if you have the real hardware!
DOWNLOAD Dungeon Blaster clicking HERE!
I hope you enjoy it almost the same that I enjoyed developing it!
Showing posts with label Dungeon Blaster. Show all posts
Showing posts with label Dungeon Blaster. Show all posts
Tuesday, November 1, 2011
Sunday, October 9, 2011
Here comes Dungeon Blaster!
Hello everybody! I think that is already the time to reveal my "small project", because I think that I'm close to completing it. Here comes Dungeon Blaster! My first fully assembler-coded videogame for the Commodore 64!
Back in my childhood, when I was learning to program games in BASIC in the original C64, I always had the desire to program a game "the way it was meant to", thats in the 6510 assembler. Unfortunatelly, at that time internet didn't exist and I hadn't enough resources to learn the assembler, nor I had a way to assemble machine code either, so I finally left it and started programming on PC, tired of my slow and ugly BASIC-written games. Nowadays, thanks to the still big existing community around the C64, creating a game or a demo is easier than ever! Perhaps someday I will make a short introduction on how to make a program for the C64 in the 21st century :P
Back in my childhood, when I was learning to program games in BASIC in the original C64, I always had the desire to program a game "the way it was meant to", thats in the 6510 assembler. Unfortunatelly, at that time internet didn't exist and I hadn't enough resources to learn the assembler, nor I had a way to assemble machine code either, so I finally left it and started programming on PC, tired of my slow and ugly BASIC-written games. Nowadays, thanks to the still big existing community around the C64, creating a game or a demo is easier than ever! Perhaps someday I will make a short introduction on how to make a program for the C64 in the 21st century :P
Dungeon Blaster is basically a Bomberman clone, where your character uses time bombs to get rid of the monsters that inhabit the dungeon. There are different types of enemies with slightly different behaviours. And you can get power-ups that increase your abilities!
The game has been tested on a real C64 and works perfectly. It still lacks music/sound and is incomplete, but I expect to finish it soon and make it available for everyone. (For free, of course!) Stay tuned to be the first to play Dungeon Blaster on emulator or on your real Commodore 64!!
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